11/18/2008

Gods of Azura:Pantheon

GREATER POWERS

GOD ALIGN/WORSHIP AREA OF CONTROL
Faerel N/Any Nature, Druids
Inari LE/LE, NE Darkness, Death
Kazull CN/Any Battle, Strength
Lurell LG/Any Good Wisdom, Light, Truth
Lusyr LN/Any Except CE Magic
Mallorn LE/Any Evil Corpses, Undead, Decay
Nythiir NG/ Any good Health, Vitality, Healing
Taranthus LE/LE, NE Tyranny, Oppression, Slavery
Vistna N/Any Knowledge, Foresight, Div

INTERMEDIATE POWERS

GOD ALIGN/WORSHIP AREA OF CONTROL
Altreya NG/Any Good or N Creation, Sustenance, Growth
Attar CG/Any Good Enslaved, Oppressed
Bacaris CE/Any Evil Plague, Disease, Pestilence
Kos LE/Any Evil Black Magic, Necromancy
Ravana NE/Any Evil or N Lies, Deceit, Thieves
Savitar CE/CE, NE Avarice, Greed, Pirates
Sybaris CG/Any good Forests, Lakes, Rangers
Zot CN/Any Travel,Explorers, Shipwrecked

LESSER POWERS

GOD ALIGN/WORSHIP AREA OF CONTROL
Ibilis CE/Any Chaotic Disorder, Chaos
Kaerelle NG/ Any Good or N Ballads, Songs, Bards
Mitra (Celanil) CG/ Any Good or N Beauty, Love, Charm
Oro LN/Any Trade, Merchants, Wealth
Rhone LG/ LG, NG Loyalty, Service, Honor
Rualt NE/Any Evil Ice, Cold, Frost
Sirecius CN/Any Chaotic Sleep, Dreams, Fog, Mists
Surain CE/Any Evil Revenge, Retribution, Curse
Tharr N/Any Neutral Crafts, Shipbuilding, Work


ELEMENTAL GODS

GODS ALIGN/WORSHIP AREA OF CONTROL
Akadia N/Any Elemental Air
Grumbar N/Any Elemental Earth
Kalak N/Any Elemental Fire
Vizanya N/Any Elemental Water

OTHER GODS OF AZURA

DEMI-POWERS or Regional Gods

Note that Demi-Powers are religions that are either regional, are on the decline, or have sprung up in the last few centuries and haven’t yet acquired the worshipper base to become a Lesser Power. None of the Gods listed are powerful enough to have a highly organized priesthood or true religious center…all have no official titular head of the church. Many are little more than cults that are given minor priestly powers by weak, hidden or unconcerned Gods.

GODS ALIGN/WORSHIP AREA OF CONTROL
THE NORTH
Baleel CN/ Any Evil or N Destruction, Anger, Storms
Rurik CE/Any Barbarian War
Ulutua N/Any Cold, Ice, Freezing
Valka CG/Any non-evil Sailors, Ships, Winds

BEASTS:
Squerrik LE/Any Evil Wererats, Thievery, Disguise
Terros (LG) NE/Any Evil or N Evil Beasts, Beast Cults
Uthgardt (LG) NG/Any Good or N Good Beasts, Beast Cults
Raya CG/ Any GD or N Intelligent Beasts
Wyrm LE/Any Evil or N Dragons, Treasure
Beast Cults N/Any Unintelligent Beasts

JUNGLE KINGDOMS:
Axea N/Any War, Thunder, Rain
Ert N/Any Death, Underearth, Mines
Horus LG/Any GD or LE Sun, Rulership
Merci NG/Any GD or N Mothers, Childbirth, Growing
Shadow CE/Any Evil or N Shadows, Darkness, Fear
Seth (LG) CE/Any Evil Reptiles, Poison, Evil
Umgawa (LG) N/Any Creation, Life, Jungles



UNHUMAN GODS OF AZURA

These Gods consist of dieties worshipped by non-human races of Azura. Their priesthood’s count no humans among them, but several are very active in societies outside of mankind.

GODS ALIGN/WORSHIPERS AREA OF CONTROL
DWARVES:
Abbathor (IG) NE/Any Evil Dwarves Greed
*Britemantle (LG) CG/NG, CG Knowledge, Scholars
*Duathal (LG) NG/Any Non-Evil Dwarves Exploring, Wanderers
Dumathoin (IG) N/Any Dwarves Mining, Mountains
*Moradin (GG) LG/Any Non-Evil Dwarves Creation, Craftmanship
Silverbeard (IG) LG/LG Battle
Truesilver (IG) LG/Any GD Healing, safety
Vergadain (IG) N/Any Dwarves Wealth, Luck

ELVES:
Celanil (LG) CG/Any Non-Evil Love, Beauty, Art
Enoreth (IG) CG/CG, Any Non Evil Elves Knowledge
Faenya (IG) CG/CG, NG, CN, N Air, Weather, Ocean
*Ilesere (IG) CN/CG, CN Rogues
Kaerelle (LG) NG/Any N or Good Ballads, Songs, Bards
Larethian (GG) CG/Any Elves Magic, War
*Mestarine (LG) CN/Any Elves Outcasts
Thelandira (IG) LN/Wood Elves Forests, nature, Rangers
Vhaerun (LG) NE/Any evil Elves, Wood Elves Thievery, Hatred, Dark

GNOMES:
Earthcaller (IG) NG/NG, Non-Evil Gnomes Earth, Mines, Underdark
Glittergold (GG) LG/LG, Non-Evil Gnomes Protection, Gemcutting
Tharr (LG) N/Any Neutral Crafts, Shipbuilding
Urdlen (IG) CE/Any Evil Gnomes Greed, Blood
*Wanderer (IG) NG/NG, Non-Evil Gnomes Forests, Travel, Nature

HALFLINGS:
*Avoreen (IG) LG/LG, all Halfling Fighters War, Battles
*Brandobaris (LG) N/Any Halfling Thievery, adventuring
Oro (IG) LN/Any Trading, Merchants
Urogalan (DG) N/Evil Halflings Death, Torture
Yondalla (GG) LG/LG, Non-Evil Halflings Protection, Nature

Facts About the Gods:

My theory on the Gods of Azura is this: The Gods of Azura function within a belief system in that the more believers they have, the more powerful they are. God that fill small niches (for example, a God of Lost Things) are unknown on Azura….they perished during the Cataclysm when all their believers perished, since their power is so closely tied to their believers. The Gods that did survive subsumed many of the portfolios of these smaller, niche Gods, and now that they have their portfolio will never surrender it. Thus, the ranks of the Gods now on Azura will remain stable for hundreds of more years (i.e, the entire campaign). Demi-gods have only become active since the Cataclysm, because any before the Cataclysm perished or lost their worshippers. It can be assumed that many of the Demi-Gods now will someday acquire enough powers and worshippers in future centuries to become full Gods, but this is so far ahead in campaign terms (hundreds of years) that the DM or players won’t have to worry about it. With a stable, unchanging roster of Gods to choose from it makes playing priests easier for both DMs and players alike.
In Azura Gods cannot travel to the earth, nor can they send avatars, per “The Overlord’s Curse” they agreed to in imprisoning the Overlord. This eliminates any need for stats or powers when discussing the Gods, as they will never come into play. A God in Azura can be considered to be all-powerful and be able to accomplish whatever deed they wish…aka they are the DM! The only exceptions are the Overlord (imprisoned below the earth); Faerel, which is the spirit of the earth itself; Inari, who dwells on Azura’s second (dark) moon; and the elemental Gods. Even they would never intervene into world affairs and thus are safe from player characters wanting to duke it out with a God. Demi-Gods can walk the earth of Azura, but realistically most choose not to do this, why put themselves into harm’s way when they can live in another dimension and never be destroyed? Thus there does exist an outlet for a DM wanted to create his own religion; they can create a “cult” ruled by a demi-god, while not as powerful as a true god can grant spells and certain powers, but will not be widely worshipped or even known in some parts of Azura.
Planar travel is one way only: From the outer/inner planes to Azura, and no return once there except for death (which traps the planar being on it’s plane for a variable amount of time, typically 100 years or so). Thus, priests or mages of power, or magic items, can summon beings from beyond, but only at great cost. Planar beings can also be sent by the God themselves, realizing the mission is one-way the beings will accept their duty, but knowing that death brings the only return is a bitter pill for many. This covers not only Demons and Devils, but certain agents of good such as Ki-rin, Couatl, and Shedu, and all the Elemental beings. Part of the Overlord’s Curse, the Gods have prevented travel to other planes creating a “closed” world to prevent the sort of problems meddling prime beings inevitably get into when traveling where they don’t belong!

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About Me

"Badmike" is a DM of 30 years experience and a frequent poster on The Acaeum.