Priest Powers:
Clerics: Healing (Nythiir); Battle (Kazull); Knowledge
(Vistna); Light (Lurell); White Magic (Lusyr)
All Clerics can Turn Undead
All Clerics can cast Create Holy Symbol at 2nd
level
All Clerics can create Holy Water at 7th level
(one vial daily)
Nature (Faerel); Elemental (Earth, Fire, Air, Water)
Nythirr Special Powers (Priest of Health, Any Good):
1st: Add +2 to Cure Spells (cannot cure more than
max)
3rd: Cast Cure Moderate Wounds (1d10+2) once
daily
7th: Cleric is Immune to Disease; Cast Cure
Disease once daily
9th: Cleric is Immune to Poison; Cast Neutralize
Poison once daily
Lurell Special Powers (Priest of Light, LG)
1st: Cast Light three times daily
3rd: Cast Continual Light once daily
7th: Turn undead at +4 in the presence of magical
light
9th: Immune to touch powers of undead (including paralyzation,
energy & strength drain)
Lusyr Special Powers (Priest of White Magic, LG or NG)
1st: Add
+2 save vs any magic spell
3rd: Cast Detect Magic once daily
7th: Can use rods, staves & wands as a mage
9th: Can read and cast mage spells from scrolls
(5% chance per priest level)
Vistna Special Powers (Priest of Knowledge, Any Good):
1st: All Divination spells 10% more effective
3rd: Cast Identify once daily
7th: Detect cursed items 5% per level; Cast
Remove Curse once daily
9th: Detect Glyphs, Runes & Symbols 60 ft, 5%
chance per level; Cast Erase once daily
Kazull Special Powers (Priest of Battle, Any Good or LE):
1st: Can use any Weapon in combat
3rd: Can cast Battle Blessing on self once daily;
gives +2 attacks & damage 1 rd/lvl
7th: Can cast Strength on self once daily (1 turn
per level)
9th: Battle Cry once daily (same as Battle
Blessing, 30 ft)
Faerel Special Powers (Priest of Nature, NG or NE):
1st: Speak with Animals once daily; Identify
normal/safe plants, animals and water
3rd: Pass Without Trace; Immune to charms cast by
woodland creatures
7th: Shapechange into reptile, bird or mammal
thrice daily; +2 svs vs fire, cold, electrical
9th: Speak with Plants once daily; Summon animals
once daily 1 mile away (same HD)
Elementalist Special Powers (Any):
1st: One additional elemental spell daily
3rd: +2 svs vs Elemental power of worship
7th: Cast spell once daily: Water Breathing;
Feather Fall; Meld Into Stone; Pyrotechnics
9th: Summon 8 HD elemental once weekly for one
hour
EVIL PRIESTHOODS: NPC priests only
Inari Special Powers (Priest of Darkness), LE:
1st: No verbal component necessary for any spell
3rd: Cast Darkness once per turn
7th: Cast Silence ’15 radius and Darkness ’15
radius once per turn
9th: Cleric can see in any darkness (normal or
magical); Immune to Blindness effects
Mallorn Special Powers (Priest of Death), CE:
1st: Cast Feign Death once daily; Invisibility
from Undead at will
3rd: Cast Animate Dead once daily
7th: Can Slay Living (as spell) by touch once
daily
9th: Can summon Negative Energy undead once per
month
Taranthus Special Powers (Priest of Pain & Fear), NE:
1st: Cleric is immune to magical fear, svs +2 vs
charm/enchantment spells
3rd: Cleric can cast Command once every three
levels
7th: Cleric radiates Cloak of Fear (as spell) at
will
9th: Cast Whip of Pain once daily
Bacarus Special Powers (Priest of Disease & Pestilence)
NE
1st: Cleric is immune to regular disease and
touch causes minor illness (-1)
3rd: Cleric immune to magical diseases (including
mummy rot & lycanthropy)
7th: Cleric can cast Cause Disease once daily
every three levels
9th: Cleric can breathe a Cloud of Pestilence
once daily (20x20x20)
Kos: Special Powers (Priest of Black Magic) NE
1st: Add +2 save vs
any magic spell
3rd: Cast Detect Magic once daily
7th: Can use rods, staves & wands as a mage
9th: Can read and cast mage spells from scrolls (5% chance
per priest level)
OPPOSING PRIESTHOODS:
Lurell---Inari
Lusyr---Kos
Nythiir---Bacarus